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School of Art & Art History

¹ú²ú¶ÌÊÓƵCollege of Design, Art & Performance

Visual Resources Center

The Visual Resources Center (VRC) supports the teaching and research interests of the faculty and students of the School of Art & Art History. The VRC facilities and collection are also available for use by all ¹ú²ú¶ÌÊÓƵ faculty, students, and staff.

Five open access computers and four flatbed film scanners are available for use at the VRC. An orientation to the facility is required before use.

The Looping Movies Film Series runs in the VRC from 9 a.m. to 5 p.m. every day, with a new art documentary film each day of the week. Check our for the currently running film. Every film is available for checkout.


VRC Location and Contacts

Location: FAH 236 (just down the hall from the main office)

Hours: Monday to Friday, 9:00 am – 5:00 pm

Visual Resources: | (813) 974-9344

Media Databases

(DID) - Contains over 16,000 images. Faculty and teaching assistants can access the database online to create slideshows for presentation in class, and students with a valid ¹ú²ú¶ÌÊÓƵNetID can log in to study images.

- Search the video, DVD and CD collection available to check out at the VRC.

- Search the book library available to check out at the VRC.

- provides an independent forum for arts, culture, and politics throughout New York City and far beyond.

houses rare, fragile, and unique materials ranging from a 4,000 year old Sumerian tablet to early printed books, photographs and prints, sheet music, ephemera, and history and literature collections.

- Explore images, documents, photographs, prints, maps, manuscripts, 3D models, and more

 

Additional Resources

In Print - Recent publications by current and former ¹ú²ú¶ÌÊÓƵCDAP School of Art & Art History faculty, staff, and students
Recent publications by current and former ¹ú²ú¶ÌÊÓƵSchool of Art & Art History faculty, staff, and students.
Publication Description

Dr. Elisabeth Fraser (Art History Faculty)

In this volume, Dr. Fraser shows that artists and the works they created in the Mediterranean during the late eighteenth and early nineteenth centuries were informed by mutual dependence and reciprocity between European nations and the Ottoman Empire. Her rich exploration of this vibrant cross-cultural exchange challenges the dominant interpretation of European relations with the East during the period, revealing a shared world of fluid and long-sustained interactions.

Ellen Mueller (MFA 2011)

Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design

Michael Salmond (MFA 2003)

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.

Bill Yates (BFA 1973)

Classic documentary photography, at its best, is a transcendent path back to the people of another place and time. Sweetheart Roller Skating Rink is a royal road to that special time in 1972-1973 -- when the love generation in America was at its height. Sweetheart shows us the joyful vigor, fashion, and play of that young crowd searching for fun, escape, and identity in a roller rink on the outskirts of Tampa, Florida. Bill Yates’ Sweetheart is a recently uncovered masterpiece that reveals, in a candid and clear-eyed way, a time that you only thought you knew.